Each time a prominent prize-giving event nears, one notices an outcry for introducing of new categories to acknowledge underappreciated efforts and fill the spirits of followers who have specialized interests.
A fellow writer previously argued for a horror game category. It would be amazing. So would strategy board titles, representing a dedicated supporter's campaign. However, I must insist for pushing forward because like all single-minded supporters, there's a strong justification for why my demand stands as crucial above others. Here's the proposal: We need an award type for logic-based games.
The Genre Classification Challenge
Organizing artistic expressions is not a science; it’s very subjective, and typically generate discussions concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. But it is an essential concession within the realm of gaming, showing incredible range they barely qualify a single creative category.
For the full spectrum of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, genre categories are essential.
Present Award Structure
Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types actually cover numerous genres, and you can find room accommodating various experiences.
This doesn't apply to brain-teasing titles. No suitable classification appears for their placement. Consider three of this year’s best games, each quite distinct: the architectural riddles from a specific release, intense tile-matching of another game, thought-provoking social scenarios of a third title. Which classification works within current classifications? Unfortunately, nowhere.
The Representation Problem
Many instances occur excellent brain-teasers launched regularly that have no home in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, and the highly challenging small studio competitions.
- A renowned logic title received no recognition for anything that year
- Another creative title missed out that year
- Popular arranging title received no acknowledgment in 2021
- Just some brain-teasers managed to sneak into independent or mobile categories
Value of Brain-Teasers
Commonly they're small games, yet the craft of the puzzle game carries substantial weight. Iconic mobile puzzle games stand as most popular titles globally maintaining this status for an extended period.
The famous puzzle experience challenges well-known building titles claiming status as highest-selling title ever; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, while interacting across multiple categories.
The Solution and Justification
Logic titles wouldn't face that issue. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, given the need to exclude so many good games out.
And to reiterate, these are games that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary game development, producing among essential manifestations within interactive entertainment. Similar to cinema stunt performers, they warrant appreciation. Don't make them wait decades.